Ditto

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Unused/Scrapped Content
Unused/Scrapped Content

This article or section contains information on something that was unused, scrapped, or removed from Toontown Online! Information about this article may be limited.


Ditto is a cog move that was intended to be used by the Yes Man.[1] It's attack accuracy is programmed have 75% chance of hitting a Toon.

The attack would only be preformed in a group battle. The Yes Man would simultaneously perform the same cog attack that his counterpart (Big Cheese) is doing.

Planned Suit Attacks for the Yesman.


References

  1. Anesdora; toontown/battle/SuitBattleGlobals.py
        #   Yes Man (A)
        'ym': { 'name': TTLocalizer.SuitYesman,
                'singularname': TTLocalizer.SuitYesmanS,
                'pluralname': TTLocalizer.SuitYesmanP,
                'level': 2,
                'hp': (20, 30, 42, 56, 72),  # actual suit level * 4
                'def': (10, 15, 20, 25, 30),
                'freq': (50, 30, 10, 5, 5),
                'acc': (65, 70, 75, 80, 85),
                'attacks': (('RubberStamp',  (2, 2, 3, 3, 4),        # dmg
                                             (75, 75, 75, 75, 75),   # acc 
                                             (35, 35, 35, 35, 35)),  # freq
                                             # flatten, sidestep-left/right
                            ('RazzleDazzle', (1, 1, 1, 1, 1),
                                             (50, 50, 50, 50, 50), 
                                             (25, 20, 15, 10, 5)),
                                             # conked&slip-backward, sidestep-l/r
                            ('Synergy',      (4, 5, 6, 7, 8),
                                             (50, 60, 70, 80, 90), 
                                             (5, 10, 15, 20, 25)),
                                             # slip-forward, jump
                            ('TeeOff',       (3, 3, 4, 4, 5),
                                             (50, 60, 70, 80, 90), 
                                             (35, 35, 35, 35, 35)),
                                             # conked&slip-backward, duck
                            # Not implementing for now 
                            #('Ditto',        (0, 0, 0, 0, 0),
                            #                 (75, 75, 75, 75, 75), 
                            #                 (0, 0, 0, 0, 0)),
                            ) },