Ditto
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Ditto is a cog move that was intended to be used by the Yes Man.[1] It's attack accuracy is programmed have 75% chance of hitting a Toon.
The attack would only be preformed in a group battle. The Yes Man would simultaneously perform the same cog attack that his counterpart (Big Cheese) is doing.
References
- ↑ Anesdora; toontown/battle/SuitBattleGlobals.py
# Yes Man (A) 'ym': { 'name': TTLocalizer.SuitYesman, 'singularname': TTLocalizer.SuitYesmanS, 'pluralname': TTLocalizer.SuitYesmanP, 'level': 2, 'hp': (20, 30, 42, 56, 72), # actual suit level * 4 'def': (10, 15, 20, 25, 30), 'freq': (50, 30, 10, 5, 5), 'acc': (65, 70, 75, 80, 85), 'attacks': (('RubberStamp', (2, 2, 3, 3, 4), # dmg (75, 75, 75, 75, 75), # acc (35, 35, 35, 35, 35)), # freq # flatten, sidestep-left/right ('RazzleDazzle', (1, 1, 1, 1, 1), (50, 50, 50, 50, 50), (25, 20, 15, 10, 5)), # conked&slip-backward, sidestep-l/r ('Synergy', (4, 5, 6, 7, 8), (50, 60, 70, 80, 90), (5, 10, 15, 20, 25)), # slip-forward, jump ('TeeOff', (3, 3, 4, 4, 5), (50, 60, 70, 80, 90), (35, 35, 35, 35, 35)), # conked&slip-backward, duck # Not implementing for now #('Ditto', (0, 0, 0, 0, 0), # (75, 75, 75, 75, 75), # (0, 0, 0, 0, 0)), ) },