Toontown Alpha

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Toontown Alpha and everything related to Toontown's Development before the release Toontown Beta 1 is listed on this page.


Pre-Beta Toontown

Toon Tag

Main article: Toon Tag (Tech Demo)

Released in 1997 exclusively at Disney's Internet Zone in Epcot, Toon Tag is considered to be one of the earliest prototypes of Disney's Toontown Online. Players would control iconic Disney characters such as Mickey, Minnie, Goofy, or Donald in a local player-versus-player game of tag.

Development Articles


Release Schedule

Phase 1 - 11/27/00

  • Hardware ready with minimal Toon Town game environment
  • Internet Explorer Only
  • Internal testing only
  • Test download/Flash introduction in place
  • Initial Integration with Seattle Global Registration System
Deliverables:
  • An alpha release running on a Windows 95 PC with Direct X that hundreds of guests can play simultaneously, which includes:
    • DIRECT Tools converted to Python (WDI)
    • Complete level editor (WDI)
    • DirectX support (WDI)
    • Bug report system "from home" testers (WDI)
    • Audio system (WDI)
    • A complete server cluster serving an entire Toon Town city (WDI)
    • Downloadable Python (WDI)
    • Asynchronous, phased download and decompression system (WDI)
    • Physics and collisions (WDI)
    • City DNA system (WDI)
    • Memory management system (WDI)
    • Support for planned 3D cards (WDI)
    • Installation and patch system (WDI)
    • Create-a-Toon system (WDI)
    • Persistent avatars (WDI)
    • Avatar telemetry system (WDI)
    • Avatar Level of Detail (WDI)
    • Stressed based Level of Detail (WDI)
    • Chat system (WDI)
    • Quicktalker system (WDI)
    • 3-4 Neighborhoods (WDI)

Phase 2- 12/12/00

  • Plug-in Detection (Detect.dll) (DOL)
  • Netscape Support Added (WDI)
  • QA testing begins (DOL) (WDI)