Toontown Online Specification (October 27th, 2000)

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You can view the PDF scanned copy of this document here.

Master Schedule

Alpha - 11/27/00

Phase 1 - 11/27/00

  • Hardware ready with minimal Toon Town game environment
  • Internet Explorer Only
  • Internal testing only
  • Test download/Flash introduction in place
  • Initial Integration with Seattle Global Registration System
Deliverables:
  • An alpha release running on a Windows 95 PC with Direct X that hundreds of guests can play simultaneously, which includes:
    • DIRECT Tools converted to Python (WDI)
    • Complete level editor (WDI)
    • DirectX support (WDI)
    • Bug report system "from home" testers (WDI)
    • Audio system (WDI)
    • A complete server cluster serving an entire Toon Town city (WDI)
    • Downloadable Python (WDI)
    • Asynchronous, phased download and decompression system (WDI)
    • Physics and collisions (WDI)
    • City DNA system (WDI)
    • Memory management system (WDI)
    • Support for planned 3D cards (WDI)
    • Installation and patch system (WDI)
    • Create-a-Toon system (WDI)
    • Persistent avatars (WDI)
    • Avatar telemetry system (WDI)
    • Avatar Level of Detail (WDI)
    • Stressed based Level of Detail (WDI)
    • Chat system (WDI)
    • Quicktalker system (WDI)
    • 3-4 Neighborhoods (WDI)

Phase 2- 12/12/00

  • Plug-in Detection (Detect.dll) (DOL)
  • Netscape Support Added (WDI)
  • QA testing begins (DOL) (WDI)

Beta - 03/30/00

Soft Open Release - 06/15/01

Gold Master - 07/30/01

Flash Introduction/Downloading

Global Registration Integration

User Names and Login

Blast Parental Controls

Alert System

Community Features

Alert System

QA Testing

User Beta

Hardware Requirements