Toontown Online Specification (October 27th, 2000)
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You can view the PDF scanned copy of this document here.
Master Schedule
Alpha - 11/27/00
Phase 1 - 11/27/00
- Hardware ready with minimal Toon Town game environment
- Internet Explorer Only
- Internal testing only
- Test download/Flash introduction in place
- Initial Integration with Seattle Global Registration System
Deliverables:
- An alpha release running on a Windows 95 PC with Direct X that hundreds of guests can play simultaneously, which includes:
- DIRECT Tools converted to Python (WDI)
- Complete level editor (WDI)
- DirectX support (WDI)
- Bug report system "from home" testers (WDI)
- Audio system (WDI)
- A complete server cluster serving an entire Toon Town city (WDI)
- Downloadable Python (WDI)
- Asynchronous, phased download and decompression system (WDI)
- Physics and collisions (WDI)
- City DNA system (WDI)
- Memory management system (WDI)
- Support for planned 3D cards (WDI)
- Installation and patch system (WDI)
- Create-a-Toon system (WDI)
- Persistent avatars (WDI)
- Avatar telemetry system (WDI)
- Avatar Level of Detail (WDI)
- Stressed based Level of Detail (WDI)
- Chat system (WDI)
- Quicktalker system (WDI)
- 3-4 Neighborhoods (WDI)
Phase 2- 12/12/00
- Plug-in Detection (Detect.dll) (DOL)
- Netscape Support Added (WDI)
- QA testing begins (DOL) (WDI)
Beta - 03/30/00
Soft Open Release - 06/15/01
Gold Master - 07/30/01
Flash Introduction/Downloading
Global Registration Integration
User Names and Login
Blast Parental Controls
Alert System
Community Features
Alert System
QA Testing
User Beta
Hardware Requirements