Filibuster
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Filibuster | |
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General information | |
Target: | One Toon |
Weakest Damage: | 4 |
Strongest Damage: | 15 |
Signature Move: | Yes |
Cogs | |
Bossbots: | None |
Lawbots: | None |
Cashbots: | None |
Sellbots: | Glad Hander |
v • d • e |
Filibuster is a signature Cog move of Glad Handers. The attack's maximum damage is 15 and is the Glad Hander's second strongest attack.
Phrases
- "Shall I fill 'er up?"
- "This is going to take awhile."
- "I could do this all day."
- "I don't even need to take a breath."
- "I keep going and going and going."
- "I never get tired of this one."
- "I can talk a blue streak."
- "Mind if I bend your ear?"
- "I think I'll shoot the breeze."
- "I can always get a word in edgewise."
Damage
Glad Hander | |||||
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Level | 4 | 5 | 6 | 7 | 8 |
Damage | 4 | 6 | 9 | 12 | 15 |
Trivia
- A filibuster in the United States Senate usually refers to any dilatory or obstructive tactics used to prevent a measure from being brought to a vote.
- This move is similar to Schmooze and Jargon.
Gallery
Glad Hander performing Filibuster
Cog Moves | |
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Targets 1 Toon | Audit • Bounce Check • Brain Storm • Buzz Word • Calculate • Clip On Tie • Canned • Double Talk • Evil Eye • Finger Wag • Freeze Assets • Fountain Pen • Glower Power • Hang Up • Half Windsor • Jargon • Liquidate • Pick Pocket • Play Hardball • Pound Key • Power Tie • Razzle Dazzle • Red Tape • Rolodex • Rubber Stamp • Schmooze • Shred • Tabulate • Tee Off • Watercooler • Write Off |
Targets All Toons | Guilt Trip • Paradigm Shift • Power Trip • Quake • Shake • Synergy |
Signature Moves | Bite • Chomp • Crunch • Demotion • Downsize • Eviction Notice • Filibuster • Fill With Lead • Fired • Guilt Trip • Head Shrink • Hot Air • Legalese • Market Crash • Mumbo Jumbo • Pink Slip • Pecking Order • Restraining Order • Rub Out • Sacked • Spin • Tremor • Withdrawal |
Boss Moves | Fore • Gear Shower • Jump • Safe-ty Helmet • Swing • Swipe • Throw Gears • Undercarriage gears |